À propos de Pablo
- Game Development & Prototyping: Full-cycle development from initial concept and mechanics to the publishing and post-launch support
- Interactive 3D Software: Advanced 3D applications tailored to your exact needs, from complex simulations to 3D visualizations
- Custom 3D Modeling: High-quality, custom 3D assets & packs tailored to your pipeline
- Godot Consulting: Expert code audits, training, architecture planning, and game design optimization to get your project market-ready
- Web Development: Scalable, modern web applications designed with a focus on seamless UX/UI
- Publisher Mindset: Because we release our own games, we treat your project with the same commercial rigor, budgeting precision, and quality standards as our own.
- Agile & Transparent: No black boxes. We work in sprints, provide regular builds, and maintain crystal-clear communication throughout the lifecycle.
- Technical Versatility: We blend the creative flair of game designers with the structured engineering of software developers.
Espagnol
Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- Morphin' GamesCEO & CTOJEUX VIDÉO & ANIMATIONnovembre 2022 - Aujourd'hui (3 ans et 7 mois)Zaragoza, EspagneManaged projects and teams while leading technical development. Developed full-stack web applications using Vue, NodeJS, Fastify and MySQL. Developed video games using Godot, and custom Godot addons. Designed and implemented complex gameplay systems, balancing executive leadership with hands-on software architecture.
- WanapixFull-Stack DeveloperAGENCE & SSIIjuin 2024 - Aujourd'hui (2 ans)Zaragoza, EspagneDeveloped modern, responsive, and reactive web applications and PWAs from scratch. Managed MySQL databases, back-ends, and REST APIs using Node.js, Fastify, and Vue. Led a software project rendering 3D on servers with OpenGL and CUDA, handling the entire development cycle and implementation of this back-end service with our infrastructure.
- Bixel TecnologíaVideo Game ProgrammerJEUX VIDÉO & ANIMATIONjuin 2023 - juin 2024 (1 an)Zaragoza, EspagneDeveloped a company proprietary engine designed for web technologies, creating new features and implementing behavior trees. Implemented this engine into a colony survival game. Designed and implemented complex gameplay systems, focusing entirely on engine architecture and core feature development.
Recommandations
Soyez le premier à recommander Pablo
Contribuez à la réussite de ce freelance en partageant votre expérience de collaboration avec lui.
Ces profils de freelance correspondent également à vos critères
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Formations
- Information Technology & ProgrammingSalesianos Nuestra Señora del Pilar2020
- Master in Video Game DevelopmentCPIFP Los Enlaces2023
Certifications
- Best Game Award - Duellum - GameMakers 8.0GameMakers & CPA Salduie2026
- Best Game Award - Global Game Jam 2025Global Game Jam Teruel2025