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Tim N.TN

Tim N.

Développeuse de jeux vidéos

500 €/jour
Lausanne, CH
3-7 ans

Délai de réponse moyen : 1h

À propos de Tim

Développeuse Unity et Godot avec plusieurs années d’expérience dans le développement de jeux mobiles et d’expériences interactives, je travaille sur des projets allant du gameplay mobile et VR, aux applications 3D plus complexes.

Diplômée de l’EPFL, j’ai évolué dans des environnements professionnels exigeants et participé à des projets en studio ainsi qu’à des projets indépendants publiés.

Je me spécialise aujourd’hui dans :

le développement Unity (C#)
les expériences interactives 3D
les prototypes de jeux et MVP
les applications XR (VR / AR)

Je recherche des missions en parallèle de mon activité principale, idéalement en remote ou hybride, sur des projets courts à moyens termes (prototypage, production, features spécifiques ou consulting technique).
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

Accepte de travailler sur site
Lausanne (jusqu’à 20 km)

Expériences

  • raptor lab SARL
    Lead VR Developer
    juillet 2021 - Aujourd'hui (4 ans et 11 mois)
    I worked on various B2B projects and continued working on our latest VR games in the meantime. I got the opportunity to collaborate with Deezer to prototype two online musical experiences: one based on a gameplay influenced by the music and the other focusing on a contemplative aspect of the music, with environments that can change with the current music that is playing. Another contract I worked for was for the Exoflow company. We created a virtual multiplayer space with different areas and expositions showing the different company's partners. Lastly, I made a multiplayer game called RugDollz for a company in 3 months with a colleague. I worked on multiple aspect of the game, such as the network synchronization, all platforms and moving elements, intro and character selection, complete UI interactions (chat, animations, minimap), and did the major part of the game design. During this project, I got to interact a lot with our client and deliver weekly regular builds for them to test and receive their feedback.
  • raptor lab SARL
    VR Game Developer
    septembre 2020 - juillet 2021 (10 mois)
    I work in the implementation of a new open world game which is PC and VR compatible. I have the opportunity to build complete VR interactions (VR walking, driving, inventory management, PROLocomotion), to create a complex animation system and to manage the release of the majority of our updates on Steam where I did essentially the whole coding parts. I was also able to manage part of the communication related to the game: I got to interact with the community actively and to meet with partners and content creators in order to participate to their projects.
  • raptor lab SARL
    VR Software Engineer Intern
    février 2020 - septembre 2020 (7 mois)
    Yverdon-les-Bains, Switzerland
    For this internship in parallel with my Master Project at EPFL, I worked on a physical VR hand system using two haptic devices (Novint Falcon). The system was created using Unity and Oculus headset and controllers. I learned to bind a VR environment to a haptic device, to implement physical interactions in a game engine and to explore this research field more in depth to discover new techniques for haptic interactions.

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Formations

  • Master's degree, Informatique
    Ecole polytechnique fédérale de Lausanne
    2020
    Master's degree, Informatique
  • Baccalauréat, Physique et application des mathématiques
    Collège Sainte-Croix de Fribourg
    2014
    Baccalauréat, Physique et application des mathématiques

Compétences (14)

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