À propos de Matteo
Français
Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- Femto-ST Institute,Unity Developer InternCENTRES DE RECHERCHEfévrier 2021 - juillet 2021 (5 mois)25200 Montbéliard, France● Developed a VR interface in Unity (C#) for a Programmable Matter simulator (VisibleSim)● Contributed to the distributed system logic and core engine in C++● Designed a custom local network layer for communication between engine and VR app● Optimized performance to support millions of simulated blocks in real-time VR● Ensured stability in a highly sensitive VR environment under strict latency constraintsTechnologies : C#, Unity, C++, .NET, custom networking
- Ankama,Scala/C# DeveloperJEUX VIDÉO & ANIMATIONfévrier 2022 - Aujourd'hui (4 ans et 4 mois)59100 Roubaix, France● Video Game Programmer in a Massively Multiplayer Online Game● Developed gameplay features from client-server protocol to database persistence● Created actor-based logic and mathematical algorithms for game mechanics● Maintained scalable, future-proof code in a rapidly evolving codebase● Collaborated with teams to integrate new features● Easily navigate through a 200K line codebase● In depth code restructuration and refactoringTechnologies : Scala, Akka, Scalactic, Cassandra, C#, Unity, Protocol Buffers, Redis
- Femto-ST Institute,Research DeveloperCENTRES DE RECHERCHEaoût 2020 - septembre 2020 (1 mois)25200 Montbéliard, France● Worked on the core engine of a distributed simulation platform (VisibleSim) for Programmable Matter Project● Developed a replay system to record and reconstruct long simulations efficiently● Focused on performance and data compression for large-scale simulations● Implemented visualization and playback features using C++ and OpenGLTechnologies : C++, OpenGL, distributed systems
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Formations
- Master's Degree in EngineeringISEP2020Master's Degree in Engineering