À propos de Mina
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Bilingue ou natif
Expériences
- Design Academy EindhovenLead developer - FreelanceEDUCATION & E-LEARNINGjuin 2024 - Aujourd'hui (2 ans)Eindhoven, Pays-Bas
XR-IT
XR-IT is a research platform designed to simplify the setup of real-time, networked XR environments by connecting existing tools, such as game engines, motion capture systems, and AV streaming solutions, across different machines, networks and locations. It provides a unified orchestration layer to enable distributed, collaborative virtual experiences.As the systems and frontend developer, I am responsible for the full development of the XR-IT platform. This includes building both:- the orchestrator which manages the global configuration, inter-node communication, and real-time system state;
- the client application which handles local services and system health.
Each component includes its own interface, built in Next.js with Tailwind CSS, with the orchestrator using React Flow to provide an intuitive, node-based UI where users can visually manage, configure and connect clients and services. Under the hood, both orchestrator and clients run on Node.js backends, communicating via HTTP APIs and WebSockets, with all systems connected through a shared VPN.This architecture allows, for example, a motion capture performer in London (XSens) to appear in real-time inside an Unreal virtual scene in Amsterdam and a Unity scene running in Paris, without requiring end users to handle the complex networking and configuration typically involved in such setups.https://transrealitieslab.com/xr-it/ - Studio AlloyWeb developer - FreelanceAGENCE & SSIIavril 2024 - Aujourd'hui (2 ans et 2 mois)La Haye, Pays-Bas
Advanced WordPress Development
As a freelance developer for Studio Alloy, a creative web agency in the Netherlands, I contributed to several high-end WordPress websites. I was brought in to develop complex, tailored features that required both technical precision and creative problem-solving, combining WordPress, PHP, and JavaScript.- For a global orthopaedic device provider
I helped build their internal portal. I developed a custom feature allowing users to create shareable collections with expiration dates and unique tracking tokens. The system includes conditional logic, a custom items selection interface, token-based tracking, and email notifications, using an advanced integration of Gravity Forms with custom PHP and JavaScript.I also implemented a fully responsive sidebar menu with hover interactions on desktop and click-to-toggle behaviour on mobile, improving UX across all devices.- For an EU-based platform focused on ecological research
I worked on refining scroll-based animations and transitions across the site using GSAP, ensuring smoother performance and visual consistency across browsers and devices.I built a interactive animated map interface using JavaScript and CSS animations, with interactive hover and click features to display location-specific content.- For a center offering advanced communication courses
I created a custom course registration form that handles live seat tracking, multi-person registration, and client-side + server-side validation to prevent overbooking. I also solved a complex JavaScript conflict between Gravity Forms and ScrollTrigger (from GSAP) importing different versions of the same dependency.These projects demonstrate my ability to build custom features within WordPress, troubleshoot complex frontend/backend interactions, and deliver reliable solutions. - AnimaxLead developer - FreelanceJEUX VIDÉO & ANIMATIONfévrier 2022 - février 2024 (2 ans)Paris, France
Cross-Platform Educational Game App
Animax is a mobile-first Progressive Web App (PWA) built using Vue 3 , Firebase , and Phaser , later packaged as standalone iOS and Android apps using PWABuilder. The application blends engaging gameplay with educational content to teach children about endangered animals and ecosystems.Tech Stack- Front-End Framework: Vue 3 (Composition API), Vite
- Game Engine: Phaser 3
- Backend / BaaS: Firebase Authentication, Firestore, Firebase Hosting, Firebase Cloud Functions
- Storage & Media: Firebase Storage for images, audio, and animations
- Deployment: PWA deployed on Firebase Hosting, wrapped with PWABuilder for native mobile deployment on iOS & Android stores
Core Features- Built a full-featured PWA with offline capabilities, using Firebase Hosting and service workers for caching game assets, content, and route-level views.
- Easy-to-use admin panel to manage content.
- Designed and implemented QR-code scanning logic to allow players to unlock content by scanning physical tokens.
- Integrated Firebase Authentication (email/password and anonymous login) with conditional logic for user session handling and secure access to personalised data.
- Developed a mini-game with Phaser focused on environmental restoration with a gameplay centered around planting vegetation to clean polluted habitats, dynamic sprite rendering, score tracking, and event-driven animations
- Colourful animations to keep kids engaged and interested
- Responsive Design, carefully tested and optimised across various screen sizes (phones and tablets)
Performance & UX Enhancements- Used Lighthouse and manual profiling to optimise load times and runtime performance.
- Compressed image and audio assets with fallback formats for older browsers.
- Minimised runtime bundle using tree-shaking, lazy-loading, and asynchronous imports.
- Used Firebase Cloud Functions for content indexing and background sync tasks.
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Formations
- Certification PSM I (Professional Scrum MasterScrum.org2018Certification PSM I (Professional Scrum Master
- Master in Computer Science2018Master in Computer Science