À propos de Nathan
- - In-engine tooling : Custom tools and editor utilities in Unreal Engine 5 and Unity
- - Procedural pipelines : Asset generation, automation and procedural workflows in Houdini
- - Pipeline automation : Scripts and tools to eliminate repetitive technical tasks
- - Shaders & materials : Material authoring for UE5 and Unity, HLSL, stylized to PBR
- - VFX systems : Real-time visual effects with Niagara or Unity VFX Graph
Français
Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- Unannounced Indie ProjectVFX Artist (Freelance)janvier 2026 - Aujourd'hui (5 mois)• • Managed the full visual effects pipeline from initial concept to final implementation.• • Developed a library of highly flexible and customisable effects for diverse gameplay scenarios.• • Profiled and refined every effect to maintain high frame rates across target platforms.
- Constellation GamesTechnical Artist (Freelance)JEUX VIDÉO & ANIMATIONjanvier 2026 - Aujourd'hui (5 mois)• • Designed and implemented high-quality textures and shaders tailored for mobile performance.• • Built complex architectural structures and interior levels using provided asset kits.• • Assembled immersive world environments by strategically placing 3D assets.• • Refined and optimised 3D models and materials to ensure smooth performance on mobile devices.
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Formations
- Computer GraphicsCreajeux2025Bachelor's Degree
- Vocational Baccalaureate inJules Raimu High School2021IT computer networks and communication systems