À propos de Nicolas
Français
Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- Ubisoft × Blast3D Artist (Freelance)JEUX VIDÉO & ANIMATIONseptembre 2025 - janvier 2026 (4 mois)Hôtel de Ville, Paris, FranceSix Invitational 2026, Rainbow Six Siege world championship, Adidas Arena Paris. The visual identity revolves around Nogi San's illustrations reinterpreted as an animated Toile de Jouy - procedural Cycles shader, Vellum cloth simulation and custom VEX scripts. Flowers were generated through a hybrid system of L-Systems and KineFX scripts, developed from research on procedural organic growth presented at Paris HIVE 2023. Modeling, animation, final renders and source files delivered in full. Art direction: Mathieu Bourneuf & David Trinquart.
- Clément Viktorovitch.3D Artist (Freelance)DIVERTISSEMENTS & LOISIRSnovembre 2024 - février 2025 (3 mois)Hôtel de Ville, Paris, FranceFull 3D for Clément Viktorovitch's 2025 opening title sequence, broadcast live. 2'47" co-conceived with the client and motion designer François Le Mée - particle disintegration, CGI explosion, cloth simulation and abstract geometric elements. Houdini, Blender, Cycles, Karma. Full creative freedom, solo execution.
- Lâm Hua3D ArtistDIVERTISSEMENTS & LOISIRSseptembre 2024 - novembre 2024 (2 mois)Hôtel de Ville, Paris, FranceComplete 3D motion identity for obs.ions.tech, a tech channel launched by Lâm Hua. Every asset modeled, animated and rendered solo - hard drives, Lego bricks, cables, printer, animated logo. Intro, outro and bumpers delivered in full. Cloth and fluid simulations, keyframe animation. Houdini, Blender, Cycles, Redshift, Karma. Motion
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