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Sélim B.SB

Sélim B.

Développeur Unity 3D | Gameplay, Tooling, Archi

280 €/jour
Annecy, FR
8-15 ans

Délai de réponse moyen : Quelques jours

À propos de Sélim

👋 Expert Unity 3D
Je transforme vos idées en expériences interactives qui marquent - mobile, desktop, web.

👨‍💻 Ce que je peux faire pour vous :
👉 Conception et développement de nouveaux projets et MVP
👉 Reprise / optimisation / debug de projets existants
👉 Direction technique et développement de fonctionnalités clés
👉 Technical art et création de shaders
👉 Création d’outils sur mesure et automatisation des workflows
👉 Intégrations avancées : Firebase, Steam, Analytics, Authentification, ...
👉 CI/CD, publication sur les stores (Steam, App Store, Google Play)
👉 Développement d'applications mobiles (iOS & Android)
👉 Développement de jeux web (WebGL, Three.js, Phaser, React) et full-stack

Pourquoi me faire confiance ? Mon parcours m'a permis de développer des applications éducatives à grande échelle, de concevoir des systèmes de jeu complexes sous Unity, et de sortir plusieurs jeux sur différentes plateformes (mobile, desktop, et navigateur).

Ce qui me distingue ? Ma double expertise technique et artistique : je ne me contente pas de coder, je crée des expériences complètes qui fonctionnent impeccablement et qui captivent visuellement.

✅ Communication fluide
✅ Grande réactivité
✅ Rigueur et efficacité au service de vos objectifs

📩 Contactez-moi pour discuter de votre projet
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • Neo Haven
    Lead Developer
    JEUX VIDÉO & ANIMATION
    avril 2023 - mars 2025 (1 an et 11 mois)
    Bangkok, Thaïlande

    Led technical strategy and team management while architecting and developing critical components for multiple gaming projects, including web-based and Unity platforms.

    Technical Leadership & Game Development

    • Designed and implemented global architecture across multiple projects
    • Developed critical components of the codebases
    • Managed development team and established code quality standards
    • Implemented agile workflows and mentored junior/mid-level developers

    Engineering Achievements

    • Architected web game frontend with Phaser/React, creating modular system integrating UI and game engine
    • Developed Unity systems: gameplay mechanics, custom tools, rendering, localization, optimization
    • Engineered advanced interactive map system for Grand Strategy game:
    - Supported 10,000+ provinces with high-resolution textures
    - Implemented dynamic contextual information display
    - Created automated bitmap generation for interactivity
    - Designed modular architecture for flexible integration
    - Optimized performance for massive data processing
    - Developed streamlined map creation/importing workflows
    • Integrated Steam API with complex economy system: eggs (loot boxes), essences (crafting materials), heroes (collectible characters)

    Technical Artist Contributions

    • Developed specialized tools (Python, OpenCV, Jupyter) to automate art workflows
    • Developed/optimized shaders in HLSL (Unity) and GLSL (Phaser)
    • Created custom rendering solutions: water systems, dynamic lighting, visual effects
    • Enhanced game aesthetics with artistic sensibility and optimization focus
    Unity 3D WebGL Python React.js C#
  • DragonBox - a Kahoot! company
    Unity game developer
    JEUX VIDÉO & ANIMATION
    février 2020 - avril 2023 (3 ans et 2 mois)
    Paris, France
    Versatile game developer with contributions spanning gameplay, tools engineering, systems architecture, shaders, UX design, analytics, UI, debugging, optimization, and visual effects.

    Primary Contributions and Achievements :

    • Enhanced DragonBox School, a gamified mathematics learning application widely used in thousands of school classrooms across France, Norway, and Finland, through new game mechanics development, debugging, performance optimization, and innovative tool creation.
    • Released Kahoot! Multiplication Games while being part of all development stages, contributing to game systems, scene management, learning progression, UI, and custom shaders, directing external composer and sound designer teams while integrating their assets, and managing localization across 13 languages.
    • Refactored and re-released several legacy games with modern authentication, payment systems, and unified analytics while resolving critical technical issues and enabling seamless transitions between B2B and B2C contexts.
    • Built tools that streamlined level design processes, automated validation of thousands of CSV configurations, and enabled rapid content creation for educational activities.
    • Designed and deployed analytics systems across multiple applications using Amplitude, creating custom packages for different platforms and developing dashboards to monitor user engagement and educational outcomes.
    • Modernized legacy codebase by refactoring a 10+-year-old internal package into modular components, breaking complexdependencies, and establishing consistent coding standards for improved maintainability.
    Unity 3D User Interface Design Python C# Application Mobile
  • Meritis
    Consulting engineer
    BANQUE & ASSURANCES
    octobre 2017 - février 2019 (1 an et 4 mois)
    Paris, France
    Member of Architecture team in Investment Bank IT Department.

    Achievements :

    • Revamped a mission-critical liquidity risk calculation application, optimizing SQL queries and C# code to improve performance and reliability.

    • Collaborated with business analysts to understand complex financial requirements and translate them into technical solutions.
    • Followed established maintenance procedures and production monitoring protocols.
    C# SQL Python Mathématiques appliquées Architecture logicielle

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Formations

  • Diplôme d'ingénieur
    École nationale supérieure d'informatique pour l'industrie et l'entreprise
    2017
    Mathématiques appliquées et Informatique
  • Classe préparatoire aux grandes écoles MPSI - MP
    Lycée Descartes
    2014

Compétences

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